#pragma once

void Startlife(character* role);

void move(int* Firstxy, int* Lastxy, textBox* Head, textBox* DEnd, textBox* Now, ExMessage* player, character* role);

void SpecialDeal(character* role, textBox* DEnd, int SPage, int* Die);

bool SPLifeJG();

void DailyDeal(character* role, textBox* DEnd, int DLage);

void DailyLFPlay(int age, textBox* DEnd, character* role);

void prinLife(int* Firstxy, int* Lastxy, textBox* Head, textBox* DEnd, textBox* Now, ExMessage* player, character* role);

void prinmove(int* Firstxy, int* Lastxy, textBox* Head, textBox* DEnd, textBox* Now, ExMessage* player, character* role);

void prinRole(character* role);

textBox* NodeCreate(char* ch, char* myage, textBox* DEnd);

void freeall(textBox* Start);

void PlayCompare(character* role, FILE* fp);

void print_lifesummary(character* role);

